WT pays its holders in dollars.
Supply is fixed at 100,000,000 and can only fall. There are no emissions and no burn programme. Every reward is paid in USDC out of what the casino actually earns. You can buy it, earn it by playing, or stake it to become the house.
A hundred million exist and no more will ever be made. Stake it and you share in what the casino earns, paid in dollars.
Most casino tokens burn their buyback. We tested that before designing around it. The ranking comes out backwards.
| Token | What it does with revenue | Price |
|---|---|---|
| RLB | Burns 90% of an hourly buyback. 68% of supply destroyed — the most aggressive burn in the sector. | −69.6% |
| SHFL | Weekly burn, then moved 15% of revenue out of the burn into player prizes. | −61.4% |
| $BC | Burns nothing. Redistributes the buyback to players and pays stakers a dollar-pegged yield. | +96% |
Burning supply does not create demand. Paying holders real money does. So WT has no burn programme. Every mechanism here moves cash to holders, to players, or into the floor.
Emissions. Rewards are paid in USDC, not in WT. That needs a cash budget, not a token allocation. Supply is fixed and can only fall — redeeming against the floor burns the token redeemed.
A chip. You do not bet with WT. Bets settle in USDC and the major crypto currencies. Keeping the wagering currency separate from the reward currency is what stops revenue from being denominated in our own token — the loop that broke both losers above. The arithmetic is in the appendix.
Everything is funded from net gaming revenue. No treasury emission, no inflation. The first claim belongs to the capital that hosts the games.
The cost of the capital that takes the other side of every bet. Paid first.
USDC monthly to staked WT, weighted by what you hold and what you play.
A ring-fenced USDC reserve that makes WT redeemable. It only rises.
Buys WT on the open market weekly and pays it to players. Never burned.
Runs the platform. Self-funding from month 16 of the base plan.
Stake WT, receive USDC monthly. The payment is weighted by your stake and your play, which keeps the reward pointed at the activity that funds it.
That yield is the whole valuation model. It can be checked against published revenue every month:
| Plan | Revenue/mo | To holders/mo | Floor | Fair value | vs entry |
|---|---|---|---|---|---|
| Bear | $48,523 | $19,215 | $0.0015 | $0.0150 | 0.48× |
| Base | $255,615 | $101,224 | $0.0078 | $0.0713 | 2.30× |
| Bull | $1,084,193 | $429,341 | $0.0351 | $0.2755 | 8.90× |
17.6% of revenue goes into a USDC reserve whose only job is to back WT. Any holder may redeem at the reserve's per-token value at any time. Redeemed tokens are destroyed.
The reserve starts empty and is never funded from the raise — money used to prop up a price is money not building the business. So the thing to watch is its rate of rise, which turns the unanswerable question into a checkable one: not "will this go up", but "when does the floor reach what I paid?"
Redeeming any fraction of supply removes exactly that fraction of the reserve. The ratio is unchanged — this is arithmetic, not a promise:
Where F is the reserve and C the circulating supply. There is no first-mover advantage and no bank run, because there is no fractional reserve: every token's claim is backed in full at the posted rate.
No competitor offers this. Stake USDC into the house bankroll and hold the operator's own position, on the same terms and the same edge. What you earn is the house edge on real volume.
The platform must hold at least 30% of the pool. So every $1 of platform capital admits exactly $2.33 of player capital, and no more. Capacity grows only as the business grows, and when demand exceeds it somebody is turned away. WT decides who. Holding it raises your ceiling above the standard 10%-of-pool limit, gives you priority when the pool is oversubscribed, and removes stake and unstake fees.
| Pool | Player capacity | Headline | Median | 5th pct | Loss odds | Worst drawdown |
|---|---|---|---|---|---|---|
| $1.53M | $1.07M | 40% | 39.5% | 32.2% | 0.0% | 9.2% |
| $2.30M | $1.61M | 27% | 26.1% | 19.9% | 0.0% | 9.3% |
| $3.07M | $2.15M | 20% | 19.4% | 13.7% | 0.0% | 9.3% |
| $4.60M | $3.22M | 13% | 12.7% | 7.6% | 0.0% | 9.1% |
| $6.13M | $4.29M | 10% | 9.3% | 4.6% | 0.4% | 8.9% |
Every number there is provable. The pool publishes a signed epoch chain, per-account Merkle proofs of liabilities, and anchored tree heads — so you verify your own share against a signed record instead of believing our revenue figure. None of the three comparables offers this.
All 100,000,000 WT exist at genesis. There is no mint function — no schedule, no emissions, no treasury tap, no mechanism by which the number can rise. Every WT anyone receives comes out of an allocation that already exists, so distribution is the only question.
Token prices in this sector are destroyed by supply arriving faster than revenue grows — not by insufficient burning. With unlocking finished at month 18, the business needs 1% monthly revenue growth to keep each token's claim rising. Stretch the same schedule to month 36 and it needs 4% a month for three years. Short vesting is not generosity to insiders; it is what makes the target reachable.
| Allocation | Share | Release |
|---|---|---|
| Private round | 32.3% | 3-month cliff, then 9 months linear |
| Public / launch pool | 10.8% | Liquid at launch |
| Player airdrop | 20.0% | Unlocked by wagering; arrives staked |
| Treasury | 19.9% | 12 months linear |
| Team | 12.0% | 6-month cliff, then 12 months linear |
| Exchange liquidity | 5.0% | Protocol-owned |
| Use | What you get |
|---|---|
| Stake it for a share of revenue | USDC monthly, weighted by holding and play |
| Stake to host the house | Bankroll capacity, priority, no stake/unstake fees |
| Redeem against the Floor | A claim on the ring-fenced reserve. Redeeming burns the token |
| Hold for the BT boost | Doubles your share weight in the weekly redemption pool |
| Not a use: betting. See the appendix | |
The receipt for house edge you have already paid. It turns into WT every week, it is never sold, and it expires after a year.
WT is the token you hold and get paid on. BT is the receipt for house edge you have already paid — and you can play it too.
The one you hold
A hundred million exist and no more can be made. Stake it and you share in what the casino earns, paid in dollars.
The one you earn by playing
Minted every time you pay house edge, win or lose. It turns into WT every week, has no cash price, and expires after twelve months.
Those are shares of the house edge you paid, not of your stake. A new account starts near the bottom of that range and climbs with level; 7.6% is the typical player, not the starting point.
The mint reads one number: the house edge you paid. Not whether you won. Two players who wager the same amount on the same game earn the same BT, so chasing losses earns you nothing extra.
A game with no house edge mints nothing, because the casino earned nothing. Betting BT mints nothing either — otherwise the token would print itself.
BT has no fixed value, and that is deliberate. Every week the casino puts a fixed slice of what it earned — 8.8% of net gaming revenue — into one pool. Everyone who cashes in BT that week splits it in proportion to what they hold. Cash in on a quiet week and your share is larger.
A BT-to-WT rate is not a price and we do not publish one. It moves with two free choices — how many BT are minted per unit of edge, and what WT happens to trade at — so it changes without anything real changing. The figure that holds still is the share of your house edge you get back. You are shown the pool, your share of it, and what that share is worth this week.
Your own figure depends heavily on level, because level decides how large a share your BT claims: around 2–3% early on, past 10% as you climb, and the high teens at the top — then double that with WT staked.
BT is a claim on a share of revenue. What that share buys depends on what can be bought — before WT has a market it buys nothing, so it settles as the dollars themselves. Same share, same pool, same week, same twelve-month clock. You are never left holding BT with nothing to cash it in for.
The alternatives both fail. Holding redemption until listing stores up a year of claims that then hit a market days old, and it breaks the expiry rule. Paying out of treasury WT invents a price no market has set, moves tokens to players before listing, and puts no bid under the token. Settling in dollars costs the casino exactly the same and works from the very first real bet.
You can bet BT and win more of it, and more BT cashes in for more WT. What you are playing for is a bigger slice of the same pool, not a bigger pool — so a win comes out of what other players would have received, never out of the casino. That is why betting BT costs the casino exactly nothing, at any stake and any payout.
A single win is capped at one hundredth of all the BT in circulation, so one lucky round cannot swallow everyone else's share. And BT tables carry a house edge like any other game, so over time they burn more BT than they mint — which quietly makes everyone's share worth a little more.
BT also buys hash boxes, items and power-ups. Anything you buy with BT sells back for BT, so the weekly pool stays the only route from BT to WT.
Take your share of this week's pool, as WT once it is trading.
Win more BT, capped at 1% of everything in circulation.
What BT buys sells back for BT, never for WT.
Send BT to someone else. It keeps its original expiry date.
Two guards travel with the mint: the edge used is the one actually charged on that round, and games where another player sets the return are excluded — otherwise the mint would follow a number your opponent chooses.
Every figure above comes out of four assumptions. Move them and watch what happens — then read what could still go wrong.
Nothing here is a black box. The whole valuation runs on four numbers you can argue with: how much the casino earns, what yield a buyer demands, how much supply gets staked, and how the revenue is split. Move them.
Reference base plan · fair value $0.0713 · floor $0.0078 · 2.30× entry
The supply curve is exact: it is the six allocation schedules added up, and it reproduces every published circulating-supply figure to the decimal. Revenue is the base-plan ramp, scaled by your month-24 input. Everything else is the formulas printed in sections 04, 05, 06 and 08, applied month by month.
Against the full monthly model behind the reference tables, this reconstruction lands within about 3% — it reproduces the month-12 trough, the month-24 floor and the BT figures, and is a percentage point or two low on late fair value. Treat it as a way to test how sensitive the case is to each assumption, not as a quote.
The direction worth noticing: higher staking participation supports a lower price, because the same pool of dollars is shared more widely. And raising the holder share has to come out of operations — the other four claims are fixed.
919 registered users, fewer than 40 monthly active players, no recorded real-money deposits. Every revenue figure here is a plan, not a record. The bear case returns 0.48× your entry at month 24.
There is no emission to prop up the payouts when revenue is weak. A pre-revenue launch subsidy is ring-fenced and disclosed in advance — and it runs out.
You are the counterparty. Simulated worst drawdown is 8%, but a pool can be halted, and an insolvent pool stops paying until it is recapitalised.
$3.5M is roughly 1.1× the annual run-rate the base plan reaches at month 24. We are not raising higher, because a higher number comes straight out of the buyer's return.
WT is not offered where it may not be. The structure of that payout is subject to legal review before launch, and jurisdictional restrictions apply.
Operating cost above $45k a month undersizes the raise. Staked fraction and required yield are the two market inputs that flip the verdict — test them in section 12.
Every share of the revenue split except one is payable only in dollars. bankroll backers staked dollars and are owed a dollar return, holder payouts go out in USDC, the floor accumulates USDC; salaries are salaries. The buyback is the single line that spends dollars to acquire WT. So if players bet WT, the platform receives WT but owes dollars, and the shortfall can be met one way — by selling WT.
| Revenue in WT | WT sold | WT bought | Net | Effect |
|---|---|---|---|---|
| 0% | 0 | 316k | +316k | net buyer |
| 8.8% | 316k | 316k | 0 | break-even |
| 20% | 717k | 316k | −402k | net seller |
| 30% | 1,076k | 316k | −760k | −10% of float/yr |
That selling is structural and price-insensitive. Nobody decides to do it — it is payroll. Holding the WT instead does not escape it: the dollar obligations then fall on a shrinking dollar share of revenue, reaching 100% of it at exactly 8.8%. Two branches of one identity.
Three further consequences appear only when WT is the chip. A 100,000 WT maximum bet needs a 10,000,000 WT house leg — 10% of supply frozen as inventory, competing directly with the airdrop. Lost WT does not disappear; it accumulates as house inventory, and at 30% of revenue in WT the house's edge takes back the entire 20% airdrop within 24 months. And the reserve would be denominated in the asset it insures: a price fall shrinks the reserve, a shrunken reserve forces more selling, and the selling is the fall.
WT stays non-bettable. The reason is that the house mints it — not that it is worthless. A wagering requirement denominated in a token the house prints is a yardstick the house prints, and that stays true after listing.
Four capital requirements, sized independently: an 18-month operating window funded regardless of revenue; a $300k launch top-up ring-fenced outside operating cash; $200k of protocol-owned exchange liquidity; and a $190k bankroll seed that is not an expense — it stays on the balance sheet as pool shares and sets initial player capacity at 2.33× itself.
| Tier | Opex/mo | Total raise | % supply | Bear runway | Verdict |
|---|---|---|---|---|---|
| Minimum | $35k | $1.18M | 33.9% | 12m | bear runway |
| Recommended | $45k | $1.50M | 43.1% | 20m | passes 12/12 |
| Comfortable | $55k | $2.04M | 58.6% | 25m | cap table |
Sell about 43% of supply, raising $1.5M at a $3.5M FDV. Below 35% the 18-month window is unfunded and the bear case ends the company. Above 45% the airdrop, team, treasury and liquidity cannot all fit inside 100%. The band is narrow because the ceiling is set by revenue, not negotiation: at a $4.0M FDV the return test already fails, at 1.98×. The only lever that widens it is operating cost — every $10k a month off the burn frees $180k of runway, worth 5.2% of supply.
The bankroll's return is a cost of capital, paid before holder payouts, the floor and the company. What it costs is set by the pool's distribution share, not by the pool's size — and fair value scales linearly with what is left for holders.
| Distribution share | Cost of capital | Holder share | FDV ceiling | $1.5M sells |
|---|---|---|---|---|
| 0.50 | 35.0% | 27.0% | $2.40M | 62.5% |
| 0.30 | 21.0% | 35.4% | $3.15M | 47.7% |
| 0.20 | 14.0% | 39.6% | $3.52M | 42.6% |
| 0.15 | 10.5% | 41.7% | $3.71M | 40.5% |
Every figure in this dossier uses the 0.20 row. A higher share moves money from token holders to bankroll backers one for one, and the valuation with it.
Three things get called dormancy; only one needs a mechanism. Dormant and unstaked is float that cannot be sold by someone who is not looking — mildly helpful, no rule needed. Staked but inactive is already handled: because payouts weight stake and play, an inactive holder earns close to nothing and their share reverts to active holders, a 1.25× uplift at a 20% dormant rate.
Unclaimed payouts are the real gap — USDC accrued to addresses that never claim would sit as a growing unowned liability, roughly $110k a year at month-24 volume. The rule is a stated expiry: unclaimed for 12 months, reverts to the holder pool, redistributed to active stakers. Disclosed up front, it turns stranded money into yield for the people still there.